About This GameDark Quest 2 is a turn based RPG inspired by legendary board game Hero Quest. The game features a party based system where you control a group of heroes, an isometric hand-drawn art style, dice based mechanics and much more.Each map is designed to take you through an adventure that will test your party's strength, courage and sanity as you go deeper and deeper into the castle in search for the chambers of the evil sorcerer. Features
Games/Board games that inspired us:
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UPDATE: Hot Fix 2 released! (patch notes at the bottom of this post). UPDATE 23 - HORRORS OF HOXXES & PRICE INCREASE ON MARCH 28:
Hello, Miners! . Hotfix 1 for Update 18.5:
Hey Miners. The Challenges of Balancing an Early Access Game:
TL;DR:. Happy New Year! + Update 20.1+ Hotfix 1:
Happy New Year, Miners! We have had a blast working on Deep Rock Galactic in 2018 and we are far from done yet! Thank you all for being part of what we think is the best community in the Galaxy - You are awesome, and we hope you will continue to follow us and the game’s development in 2019. All the best wishes, The Ghost Ship Team
--- PATCH NOTES ---. Roadmap Update:
Hello, Miners! Our surveys have told us for a long time that you wanted deeper character progression and a choice of loadout. We didn't anticipate just how much you guys wanted it! This quickly became clear to us, though - as Update 19 went live, we saw a huge increase in concurrent players, reaching a peak we haven't reached in the last 9 months! That's beyond awesome, and it makes the extra effort we put into Update 19 feel very much worth it. You guys continue to humble and amaze us. :) While that's all good, it did have some consequences for the roadmap. The wake of Update 19 can still be felt in the office, as we're right now hard at work getting ALL the existing gear and tools to work with the new Upgrade / Mod system, as well as finishing up the graphical overhaul for the remaining old models. So, to allow us to get this properly finished, we've had to push the next updates a bit. The revised Roadmap image above illustrates this, as well as several other additions/tweaks. "Daily Adventures" needs a special mention here, as we have pushed this feature several times already. This is the last of the big, system-changing features in the currently scheduled roadmap (so not counting the Then-Maybe section) and we want to get it right rather than rushing the release of it. On top of that, the extra time is also extremely valuable to us in that it allows us to gather a lot more data and feedback on the recently added Assignment, Promotion and Weapon Modification systems. Later today, Experimental Build for Update 20 should go live, and we expect Update 20 to release early next week - hopefully Tuesday the 18th, just in time for the Holidays. Rock and Stone!. Update 19: Hotfix 1, 2, 3 & 4 + Info on Upgrade Refunds: Thank you all for the feedback on Update 19 and especially for the weapon upgrade/ modifications. As expected it’s been very hard for us to fully balance Update 19 and make it 100% bugfree. With this hotfix, we’ve fixed most of the upgrades that were broken (Grappling Hook is the only known one still lacking). We’ve also seen some comments on performance issues. We think it could be related to the introduction of videos on the character selection screen and those videos have for now been disabled for when you late-join a game. We’ve seen some people being confused about the refund given based on the changes we’ve made to the upgrade system. Let me emphasize that you’re being refunded with all the credits and resources you’ve spent on buying weapon upgrades in the old system and that you should be able to re-upgrade the weapons to their previous state after the refund. However, since we’ve greatly expanded on the number of available upgrades (modifications) you cannot just unlock them all with the credits and resources you got refunded. The new modification system is not just a rework but more an expansion of the previous system. If you had a fully upgraded weapon before, after the refund you should be able to reach a very similar state (perhaps even buy some extra modifications). A fully upgraded weapon from before Update 19 should be quite similar to a weapon in which one modification has been bought in every tier of the new system. With Weapon Modifications, we aim to create a much deeper system that allows players to make interesting choices while they level up and to customize their loadout to suit their playstyle. Again thank you all for the feedback, it really helps us make a better game! Hope it all makes sense :-) Patch notes:
UPDATE - Hotfix 2 - 3rd December 2018
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